Welcome to the EVO Japan 2024 play guide
for FATAL FURY: City of the Wolves.

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ROCK HOWARD
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TZOC
HOTARU
PREECHA
TERRY BOGARD
FATAL FURY: City of the Wolves

FIGHTING GUIDE

PLAY GUIDE for FATAL FURY: City of the Wolves

FATAL FURY: City of the Wolves features a unique art style that stimulates the senses, an innovative REV system that supercharges the excitement, plus a host of other battle systems even more robust than before. The game also breathes new life into the series by introducing two distinct control schemes (ensuring fun and excitement for newcomers and veterans alike) as well as other fresh features and elements. The streets of South Town are a hotbed of action, wild dreams, and even wilder ambition. Here, at long last, a new legend is about to unfold...

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All-new REV System
supercharges the excitement!

Introducing the REV System, a brand-new toolset that offers unique offensive options from the moment the battle begins! Use REV Arts, REV Accel, REV Blows (while S.P.G. is active), and more until you hit your limit and the REV Meter overheats. The all-new REV System—fight at full throttle and supercharge the excitement!

BASIC CONTROLS
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    REV BLOW
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    REV Blows blend offense and defense into one unique move: a hard-hitting strike that lets you brush off enemy attacks at the same time. Input the command while jumping to do a midair REV Blow. Can also combo into it after REV Arts and Combination Attacks.

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    REV ARTS
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    Press the above face buttons simultaneously after a special move motion input to perform a stronger version of the move. REV Arts rely on the REV Meter.

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    REV ACCEL

    This mechanic lets you combo REV Arts into other REV Arts. Following up with a REV Blow is also an option. Keep an eye on your REV Meter and let loose!

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    REV GUARD
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    Special type of block performed by holding down the REV Guard button. REV Guard is a powerful defensive mechanic that puts more space between you and your foe than a successful regular block. It also negates chip damage from enemy special moves.

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REV METER

REV actions build up the REV Meter on use; when the meter overheats, they become unavailable. The REV Meter recovers over time, when you land attacks, and so on.

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S.P.G.

Your S.P.G. can be set to one of three positions (start, middle, end) on your health gauge. S.P.G. is deemed “active” when your remaining health is in your chosen S.P.G. position. The benefits of active S.P.G. include the ability to perform REV Blows, an increase in attack strength, and gradual health gauge recovery.

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    JUST DEFENCE
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    Just Defense, like the name implies, is when you block your opponent’s attack at exactly the right moment. You’ll enjoy several benefits after a successful Just Defense: slight health recovery, REV Meter decrease, and the chance to perform a guard cancel.

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    HYPER DEFENCE
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    Hyper Defense is when you do a forward input at exactly the right moment during a multi-hit attack. The benefits are the same as a Just Defense: slight health recovery, REV Meter decrease, and the chance to perform a guard cancel.

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    GUARD CANCEL

    With Just Defense and Hyper Defense, you can interrupt your own block status and counter with any of the following actions:
    ・Special Move
    ・Ignition Gear
    ・Redline Gear
    ・REV Blow
    ・Hidden Gear
    Guard canceling into an Ignition Gear or Redline Gear makes them come out faster than normal. You'll be a true force to be reckoned with!

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    BRAKING
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    You can cancel (i.e. “brake”) the animation for certain special moves. This reduces the move’s recovery, which has a variety of benefits. Create more combo opportunities for yourself by braking an attack then segueing right into a different special, for example.

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    FEINT
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    Pretend to do a special move, without actually following through. This allows you to keep your opponent in check. You can even feint after a normal attack to reduce its recovery, then combo into something else.

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GAUGE DESCPRIPTION

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